but then again you could call that realism, I suppose. Oh, and the coppers weren't overly bright either. The general two-way traffic had pretty much no ai whatsoever, although oncoming cars would beep at you when you Cscared' them (just like real-life ones do, ho ho). Onto the artificial intelligence of the computer-controlled road users, then, and it wasn't brilliant. You know? Like when you're confined to a small lateral area, and the scenery is being shoved at you?
Poo!Īnother slightly crap thing about the game engine was that it tended, occasionally, to give you that Cstreamed straight from cd' feeling. It was possible to drive Cthe wrong way', but in doing so you could only access the exterior car view, meaning you were constantly driving towards yourself, your joystick, and your monitor screen, with not a clue as to what bend or road vehicle was coming up next. Okay, due to the design of the game engine the roads could only be viewed from one direction. More: And there was more, but I want to end this paragraph and tell you what was crap about the game. Some of the crashes were stunning, and there was a comprehensive replay mode.įilth: Overtake a cop car at over ssmph and a car chase ensued, with you, obviously, as the chasee. Traffic: The selling point! Two way traffic! Cars to overtake on a blindĬorner at isomph, and, more importantly, oncoming cars to smash into on that same blind corner. (My fave was the Porsche, 'cos the back end was twitchy.) Vouch for that, but I can add that they certainly differed greatly from one to another. All the cars, incidentally (or so they said), handled in a realistic manner. Six tracks: The Need For Speed contained six tracks, which doesn't sound like a particularly big deal until I tell you that three of these weren't 'closed circuits', but were in fact proper open roads.Įight vehicles: Or eight 'flash motors', of which could be bought - if rich enough - from real-life car showrooms: a Porsche 911, for example: a Ferrari something-or-other a Lamborghini Diablo: and so on. Who never even got to see the original game (even on the pc), maybe a brief outline would be in order. While you are competing you will have the possibility to speak with other users and challenge them with the main objective of gaining benefits.ĭiscover a universe that has been created specifically for illegal races, thanks to Need for Speed World.But that's a different story, so back to The Need For Speed, and just for those
The playability is arcade, so the time that it takes to adapt to the driving system should be very quick.Īfter finishing each one of the challenges you will obtain a series of credits with which to be able to improve your vehicle, with the possibility to improve its performance on the track or on the contrary make it a lot nicer on the outside. Just like the rest of titles from the saga, this game has an exceptional graphics level, in which it is worth highlighting the detail level of the circuits, the special effects and the design of each one of the car models available. It is one of the most entertaining racing car titles, due to the fact that not only will you have to compete to win money and improvements for your car, you will also have to compete to become the best in the world, in a virtual universe in which people from all over the world take part. Need for Speed World is the first title of the Need for Speed saga that can only be played online.